Patchnotes 0.016a
We wish you a health day,
we really like every kind of feedback, for this patch its much more important because of the corona virus it is really challenging to balance a four player local coop game therefore some things could be a bit unbalanced. If you find any issues feel free to tell us (Discord , Twitter ect.)
Overview
The difficulty levels are now configured for each number of players instead for 2 or 4 players. Therefore we added a new difficulty level to have a range from inexperienced players, experienced players and for player who want a challenge.
The wagon no longer stops when a player is unconscious, instead unconscious players who leaving the screen are resuscitated after 7 seconds next to the wagon.
If player revive each other both are immortal for a short period of time. Furthermore Rosie (The chamois that pulls the car) does not stop if she hits a road blocking tree. Instead the tree is destroyed and the wagon drives on. Overall the game should be a bit more challenging and forgiving.
Added: New revive mechanic.
Added: If you play solo you have 3 extra lives before the game is over.
Added: Some interactions needs time now (Revive, Crossroad Choice, Shopping).
Added: Elite rabbits and more badgers appear in the boss area on higher difficulty levels.
Added: New difficulty level.
Added: Elite attack indicator.
Added: Quality options in the menu.
Changed: Thanks to its glowing bracelets, the elite rabbit should now be better visible.
Changed: Balanced difficulties to scale better with the number of players.
Changed: The elite rabbit should be easier to hit but he has also a bigger attack range.
Changed: Changed boss charge and cleave visual effect to match the rest of the game.
Changed: Rosie does not stop anymore if she hits a road blocking tree.
Changed: Players attack faster and smoother.
Changed: Improved player animations, and attack visuals.
Changed: Resource highlight now in different colors.
Changed: Resource have a tiny trail.
Changed: The players health bar appears always in the night.
Changed: The wagon storage ui has some visual improvements.
Changed: The game ui should disappear in the pause menu.
Changed: Some visual wagon fire changes.
Fixed: Rosie could not move if you restarted after you beat the boss.
Fixed: The wagon gold ui had sometimes wrong scaling.
Fixed: Removed some lags, when enter the first night, spawning the boss or choosing a path at crossroads.
Fixed: Sometimes you could just walk through elite rabbits.
Fixed: blurry ui text while moving.
As always feel free to join our Discord to keep in touch!
If you have problem to install the mac version please try this:
How to fix the game does not start on Mac issue
Files
Wild Woods
Go on an expedition, cooperate with up to four friends and fight your way through the woods
Status | Prototype |
Authors | WildWoods, Ruhken, _Jar, TheBuergermeister |
Genre | Action, Survival |
Tags | Cats, Co-op, couch-coop, Cute, Fast-Paced, Local Co-Op, Local multiplayer, Multiplayer |
Languages | English |
More posts
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- Nominated for the German Game Award : PrototypeApr 23, 2020
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